Pila: Godot Wild Jam Submition Mac OS

Anyway, I didn't make this dreck because I was being lazy, but more because I was trying to learn about Godot, which is the whole point of these jams, after all. The movement kinda sucks, as does the dashing, even if I spent hours drawing sprites for the PC that was originally one of the enemies for the supposed jam game I was making. Submission to Godot Wild Jam #30; Related games Related; Body Builder ← Return to game. Log in with itch.io to leave a comment. Interesting idea, but I can’t draw red veins for some reason. PhindieGames 18 days ago. How do I draw the blue veins? They don't seem to work for me. The red veins seem to work.

Connect all organs to the heart by drawing blood veins with the left mouse button. Make sure to connect both the red and the blue vein so the blood can circulate. Switch between red and blue by hitting the space bar.

Watch out for viruses! When a virus reaches an organ, it will be damaged. To prevent that, cut of the infected veins with the right mouse button.

Try to keep the organs alive for as long as possible. Take extra care of the heart because the other organs can't survive without it!

StatusReleased
PlatformsHTML5
Rating
AuthorMathijsKeunen
Tags2D, Game Jam, godot, Singleplayer

Log in with itch.io to leave a comment.

Interesting idea, but I can’t draw red veins for some reason. Mac OS, Chrome.

How do I draw the blue veins? They don't seem to work for me. The red veins seem to work 50/50.

hit the space bar to switch colors

and you have to be very precise with where you click

Seems to do the trick, though sometimes I feel its too hard to draw the lines. It would also be good to have an indication of which drawing mode you are in when you don't have any veins on the map.

Welcome to the Godot Wild Jam which starts the second weekend of every month.

Pila: Godot Wild Jam Submition Mac OS

Whether you're a person who likes to go wild, a casual game developer, Godot fan, or you just stumbled upon the engine recently and would like to have a go at it, then this is the event for you.

Interested in using the Godot Wild Jam logo in your game as a splash screen? Go to this Google Drive and download: Godot Wild Jam Logo.

Phase 1

Members of the Discord channel will be able to submit theme ideas to our #theme-vote channel. The channel will be unlocked for three days.

Phase 2

Godot

The organizers, will discuss and decide the actual theme. They will pick one from the suggested themes from the Discord.

Wildcards are an optional limitation to add a unique challenge in addition to the theme. Pick one or pick all. It's up to you. Wildcards are revealed at the same time as the theme, and there are always only 3. Ignoring wildcards completely will not incur a deduction in judging.

Please include the wildcard that you used in your splash screen, main menu, in-game, or credits screen to let us know which one you used. We recommend placing it on the splash/main menu screen or scaling the graphic down and placing it in a visible but unobtrusive way. All wildcard images will be available in the google drive via the folder path Wildcards -> GWJ #


  1. If you are new to Godot, we suggest using version 3.3 for a stable experience.
  2. This is an exclusive engine jam which means only submissions created using the Godot Engine will be allowed.
  3. Submissions may be removed at the sole discretion of the organizers.
  4. Reusing existing code and assets is allowed to an extent.
    - No re-skinning of games made outside of the jam.
    - A majority of the code and/or assets must be made in the jam's time frame.
  5. This is an exclusive jam which means that entries made to both this jam and others will be removed unless otherwise allowed by the organizers.
  6. Submissions require an export to Windows, Mac, and Linux. Please see under Links below on how to Export your game. In lieu of submitting 3 OS versions, a HTML5 export will work. Therefore, you must either export to all 3 operating systems AND/OR upload as HTML5. Submissions not including this will be removed.
  7. We will not tolerate racism, sexism, or any other form of discrimination when it comes to participation in the jam or submissions made.
  8. No new content may be uploaded after the submission deadline (no music, no polish, no tweaks). The only approved changes are GAME BREAKING bug fixes. Please include other bugs (e.g. don’t play in fullscreen, etc.) as information on your entry’s page.
  9. Follow the theme.
  10. Have fun!

Frequently Asked Questions

When is the jam?

The jam always starts on the second Friday of the month.

Pila: Godot Wild Jam Submission Mac Os X

Do I have to do everything myself?

Not at all! If you want to use public domain art/sounds or the like, that's entirely fine. And we encourage jammers to team up, too!

Can I use stuff I've already made?

To an extent. The spirit of the jam is that you make something new, not rejig an existing game to fit the criteria.

Can I update the game during the voting period?

No, unless it is a severely game breaking bug. If this is the case, please contact the organizers on Discord. They will review on a case by case basis. Please playtest your game both in engine and as an export on your itch.io game page!

This is to the Godot Documentation for Exporting Your Project. Otherwise, we won't be able to download and play your game!! The docs are your friend. <3

We believe that accessibility in video games is an important component to creating a great game. If you'd like to know more about why we think this is, please read this great article. This is to the Accessibility Guidelines Basic List. Teams can use this to check features off as they develop their game. For the full list, please click here.

Pila: Godot Wild Jam Submission Mac Os Catalina

Jam participants and any contributors will be judging games on the following:

> Theme: How well does the game adhere to the chosen theme?

>Fun: Was it fun? Enjoyable?

> Controls: How smooth is the game? Are the controls clunky or intuitive?

> Graphics: Does the game look good? Does the art style fit the type of game? Is the pixel art charming?

> Audio: How is the music? Does it fit? What about the sound effects?

> Accessibility: How well did the game implement features from this list?

> Originality: Were you pleasantly surprised by some game mechanic or design in the game?